There are other Steam reviews talking about the lack of challenge but I suspect these are people who have yet to play the later levels, and have certainly not graduated to the many user-contributed levels. I was starting to think there was no challenge in this game but then eventually it did get more difficult and became increasingly necessary to learn the strengths and weaknesses of the various ship types and deploy them accordingly. You can just build all your ships and send them in a loose bunch to conquer every strategic point one by one, without knowing or caring about the differences between the ship types. The first half of the Story missions take a couple of hours and they are very easy. The first one you play contains the Story Missions. There are 3 main sections each with a set of levels. Nice enough to leave on but not something you’d feel like adding to your music collection. Think of it more as a chess board than eye candy.Ĭheery, upbeat space adventure theme. This is crisp, functional 2D pixel graphics whose primary purpose is to display the territory and items clearly. If you’re looking for a slick, fancy space game with glitzy ship designs, this is not it. You cannot play directly against other human players. NOTE: This game is about beating situations and creating/sharing levels with other players. There’s a skip button if you can’t be bothered with it. It’s not a bestselling novel but it’s worth reading for the tips given. “hey we just found so-and-so, this could be used for such-and-such”. There is a generic RPG-like story (in the Story missions), with characters discussing what’s happening in the game at the time eg. The action happens in real time but you can control the pace by speeding up, slowing down and pausing, giving you time to think when you need it and to skip ahead to save time when you want things to move along. You have things called ‘omnis’ which you place on the land masses to convert the colour to your own and provide extra energy. Well, they can’t be land since this is set in space, but they are areas where ships can travel across but not ‘park’. Usually a new ship type coincides with the arrival of a new enemy weapon in the next level which you can defend against with the new ship. Collecting these increases the number and types of ships available for you to build in future levels. The objective of most of the missions I’ve played is to wipe out the Particulate, which means destroying these Particulate sources. This is where the swarms of red dots emanate from. These energy sources represent the territory conquered so the idea is to try and grab them all and then wipe out the remaining enemy which is already depleted due to lack of energy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |